Lyra.RepGraph.SpatialBiasX
Lyra.RepGraph.SpatialBiasX
#Overview
name: Lyra.RepGraph.SpatialBiasX
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/System/LyraReplicationGraph.cpp:106
Scope (from outer to inner):
file
namespace Lyra::RepGraph
Source code excerpt:
// Essentially "Min X" for replication. This is just an initial value. The system will reset itself if actors appears outside of this.
float SpatialBiasX = -150000.f;
static FAutoConsoleVariableRef CVarLyraRepGraphSpatialBiasX(TEXT("Lyra.RepGraph.SpatialBiasX"), SpatialBiasX, TEXT(""), ECVF_Default);
// Essentially "Min Y" for replication. This is just an initial value. The system will reset itself if actors appears outside of this.
float SpatialBiasY = -200000.f;
static FAutoConsoleVariableRef CVarLyraRepSpatialBiasY(TEXT("Lyra.RepGraph.SpatialBiasY"), SpatialBiasY, TEXT(""), ECVF_Default);
// How many buckets to spread dynamic, spatialized actors across. High number = more buckets = smaller effective replication frequency. This happens before individual actors do their own NetUpdateFrequency check.