lyra.Weapon.DrawBulletHitDuration

lyra.Weapon.DrawBulletHitDuration

#Overview

name: lyra.Weapon.DrawBulletHitDuration

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.cpp:24

Scope (from outer to inner):

file
namespace    LyraConsoleVariables

Source code excerpt:

	static float DrawBulletHitDuration = 0.0f;
	static FAutoConsoleVariableRef CVarDrawBulletHits(
		TEXT("lyra.Weapon.DrawBulletHitDuration"),
		DrawBulletHitDuration,
		TEXT("Should we do debug drawing for bullet impacts (if above zero, sets how long (in seconds))"),
		ECVF_Default);

	static float DrawBulletHitRadius = 3.0f;
	static FAutoConsoleVariableRef CVarDrawBulletHitRadius(