lyra.Weapon.DrawBulletHitDuration
lyra.Weapon.DrawBulletHitDuration
#Overview
name: lyra.Weapon.DrawBulletHitDuration
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should we do debug drawing for bullet impacts (if above zero, sets how long (in seconds))
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.cpp:24
Scope (from outer to inner):
file
namespace LyraConsoleVariables
Source code excerpt:
static float DrawBulletHitDuration = 0.0f;
static FAutoConsoleVariableRef CVarDrawBulletHits(
TEXT("lyra.Weapon.DrawBulletHitDuration"),
DrawBulletHitDuration,
TEXT("Should we do debug drawing for bullet impacts (if above zero, sets how long (in seconds))"),
ECVF_Default);
static float DrawBulletHitRadius = 3.0f;
static FAutoConsoleVariableRef CVarDrawBulletHitRadius(