lyra.Weapon.DrawBulletHitRadius
lyra.Weapon.DrawBulletHitRadius
#Overview
name: lyra.Weapon.DrawBulletHitRadius
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When bullet hit debug drawing is enabled (see DrawBulletHitDuration), how big should the hit radius be? (in uu)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.cpp:31
Scope (from outer to inner):
file
namespace LyraConsoleVariables
Source code excerpt:
static float DrawBulletHitRadius = 3.0f;
static FAutoConsoleVariableRef CVarDrawBulletHitRadius(
TEXT("lyra.Weapon.DrawBulletHitRadius"),
DrawBulletHitRadius,
TEXT("When bullet hit debug drawing is enabled (see DrawBulletHitDuration), how big should the hit radius be? (in uu)"),
ECVF_Default);
}
// Weapon fire will be blocked/canceled if the player has this tag