lyra.Weapon.DrawBulletHitRadius

lyra.Weapon.DrawBulletHitRadius

#Overview

name: lyra.Weapon.DrawBulletHitRadius

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.cpp:31

Scope (from outer to inner):

file
namespace    LyraConsoleVariables

Source code excerpt:

	static float DrawBulletHitRadius = 3.0f;
	static FAutoConsoleVariableRef CVarDrawBulletHitRadius(
		TEXT("lyra.Weapon.DrawBulletHitRadius"),
		DrawBulletHitRadius,
		TEXT("When bullet hit debug drawing is enabled (see DrawBulletHitDuration), how big should the hit radius be? (in uu)"),
		ECVF_Default);
}

// Weapon fire will be blocked/canceled if the player has this tag