lyra.Weapon.DrawBulletTraceDuration

lyra.Weapon.DrawBulletTraceDuration

#Overview

name: lyra.Weapon.DrawBulletTraceDuration

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Weapons/LyraGameplayAbility_RangedWeapon.cpp:17

Scope (from outer to inner):

file
namespace    LyraConsoleVariables

Source code excerpt:

	static float DrawBulletTracesDuration = 0.0f;
	static FAutoConsoleVariableRef CVarDrawBulletTraceDuraton(
		TEXT("lyra.Weapon.DrawBulletTraceDuration"),
		DrawBulletTracesDuration,
		TEXT("Should we do debug drawing for bullet traces (if above zero, sets how long (in seconds))"),
		ECVF_Default);

	static float DrawBulletHitDuration = 0.0f;
	static FAutoConsoleVariableRef CVarDrawBulletHits(

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Weapons/LyraWeaponDebugSettings.h:25

Scope (from outer to inner):

file
class        class ULyraWeaponDebugSettings : public UDeveloperSettingsBackedByCVars

Source code excerpt:

public:
	// Should we do debug drawing for bullet traces (if above zero, sets how long (in seconds)
	UPROPERTY(config, EditAnywhere, Category=General, meta=(ConsoleVariable="lyra.Weapon.DrawBulletTraceDuration", ForceUnits=s))
	float DrawBulletTraceDuration;

	// Should we do debug drawing for bullet impacts (if above zero, sets how long (in seconds)
	UPROPERTY(config, EditAnywhere, Category = General, meta = (ConsoleVariable = "lyra.Weapon.DrawBulletHitDuration", ForceUnits = s))
	float DrawBulletHitDuration;