LyraPC.ShouldAlwaysPlayForceFeedback
LyraPC.ShouldAlwaysPlayForceFeedback
#Overview
name: LyraPC.ShouldAlwaysPlayForceFeedback
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should force feedback effects be played, even if the last input device was not a gamepad?
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Player/LyraPlayerController.cpp:32
Scope (from outer to inner):
file
namespace Lyra
namespace Input
Source code excerpt:
{
static int32 ShouldAlwaysPlayForceFeedback = 0;
static FAutoConsoleVariableRef CVarShouldAlwaysPlayForceFeedback(TEXT("LyraPC.ShouldAlwaysPlayForceFeedback"),
ShouldAlwaysPlayForceFeedback,
TEXT("Should force feedback effects be played, even if the last input device was not a gamepad?"));
}
}
ALyraPlayerController::ALyraPlayerController(const FObjectInitializer& ObjectInitializer)