LyraPC.ShouldAlwaysPlayForceFeedback

LyraPC.ShouldAlwaysPlayForceFeedback

#Overview

name: LyraPC.ShouldAlwaysPlayForceFeedback

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Player/LyraPlayerController.cpp:32

Scope (from outer to inner):

file
namespace    Lyra
namespace    Input

Source code excerpt:

	{
		static int32 ShouldAlwaysPlayForceFeedback = 0;
		static FAutoConsoleVariableRef CVarShouldAlwaysPlayForceFeedback(TEXT("LyraPC.ShouldAlwaysPlayForceFeedback"),
			ShouldAlwaysPlayForceFeedback,
			TEXT("Should force feedback effects be played, even if the last input device was not a gamepad?"));
	}
}

ALyraPlayerController::ALyraPlayerController(const FObjectInitializer& ObjectInitializer)