MainFrame.ToggleFullscreen
MainFrame.ToggleFullscreen
#Overview
name: MainFrame.ToggleFullscreen
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Toggles the editor between \
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/EditorStyle/Private/StarshipStyle.cpp:4165
Scope: file
Source code excerpt:
Set("LevelEditor.PasteHere", new IMAGE_BRUSH_SVG("Starship/Actors/paste-here", Icon16x16));
Set("MainFrame.ToggleFullscreen", new IMAGE_BRUSH_SVG("Starship/Common/EnableFullscreen", Icon16x16));
Set("MainFrame.LoadLayout", new IMAGE_BRUSH_SVG("Starship/Common/LayoutLoad", Icon16x16));
Set("MainFrame.SaveLayout", new IMAGE_BRUSH_SVG("Starship/Common/LayoutSave", Icon16x16));
Set("MainFrame.RemoveLayout", new IMAGE_BRUSH_SVG("Starship/Common/LayoutRemove", Icon16x16));
Set("MainFrame.OpenIssueTracker", new IMAGE_BRUSH_SVG("Starship/Common/IssueTracker", Icon16x16));
Set("MainFrame.ReportABug", new IMAGE_BRUSH_SVG("Starship/Common/Bug", Icon16x16));
#Loc: <Workspace>/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp:79
Scope (from outer to inner):
file
function FMainFrameCommands::FMainFrameCommands
Source code excerpt:
FAppStyle::GetAppStyleSetName() ), // Icon Style Set
ToggleFullscreenConsoleCommand(
TEXT( "MainFrame.ToggleFullscreen" ),
TEXT( "Toggles the editor between \"full screen\" mode and \"normal\" mode. In full screen mode, the task bar and window title area are hidden." ),
FConsoleCommandDelegate::CreateStatic( &FMainFrameActionCallbacks::ToggleFullscreen_Execute ) )
{
AddBundle(SwitchProjectBundle, LOCTEXT("SwitchProjectBundle", "Switch Project"));
}