MainFrame.ToggleFullscreen

MainFrame.ToggleFullscreen

#Overview

name: MainFrame.ToggleFullscreen

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/EditorStyle/Private/StarshipStyle.cpp:4165

Scope: file

Source code excerpt:

		Set("LevelEditor.PasteHere",				new IMAGE_BRUSH_SVG("Starship/Actors/paste-here", Icon16x16));

		Set("MainFrame.ToggleFullscreen",          new IMAGE_BRUSH_SVG("Starship/Common/EnableFullscreen", Icon16x16));
		Set("MainFrame.LoadLayout",                new IMAGE_BRUSH_SVG("Starship/Common/LayoutLoad", Icon16x16));
		Set("MainFrame.SaveLayout",                new IMAGE_BRUSH_SVG("Starship/Common/LayoutSave", Icon16x16));
		Set("MainFrame.RemoveLayout",              new IMAGE_BRUSH_SVG("Starship/Common/LayoutRemove", Icon16x16));

		Set("MainFrame.OpenIssueTracker",          new IMAGE_BRUSH_SVG("Starship/Common/IssueTracker", Icon16x16));
		Set("MainFrame.ReportABug",                new IMAGE_BRUSH_SVG("Starship/Common/Bug", Icon16x16));

#Loc: <Workspace>/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp:79

Scope (from outer to inner):

file
function     FMainFrameCommands::FMainFrameCommands

Source code excerpt:

		FAppStyle::GetAppStyleSetName() ), // Icon Style Set
	  ToggleFullscreenConsoleCommand(
		TEXT( "MainFrame.ToggleFullscreen" ),
		TEXT( "Toggles the editor between \"full screen\" mode and \"normal\" mode.  In full screen mode, the task bar and window title area are hidden." ),
		FConsoleCommandDelegate::CreateStatic( &FMainFrameActionCallbacks::ToggleFullscreen_Execute ) )
{
	AddBundle(SwitchProjectBundle, LOCTEXT("SwitchProjectBundle", "Switch Project"));
}