MAP

MAP

#Overview

name: MAP

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/CookCommandlet.cpp:326

Scope (from outer to inner):

file
function     bool UCookCommandlet::CookByTheBook

Source code excerpt:


		// Check for -MAP=<name of map> entries
		CmdLineMapEntries += GetSwitchValueElements(TEXT("MAP"));
		CmdLineMapEntries += GetSwitchValueElements(TEXT("PACKAGE"));

		// Check for -COOKDIR=<path to directory> entries
		const FString CookDirPrefix = TEXT("COOKDIR=");
		if (Switch.StartsWith(CookDirPrefix))
		{

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5618

Scope (from outer to inner):

file
function     bool UEditorEngine::Exec_Editor

Source code excerpt:

	// MAP
	//
	else if (FParse::Command(&Str,TEXT("MAP")))
	{
		if( HandleMapCommand( Str, Ar, InWorld ) )
		{
			return true;
		}
	}