MAP
MAP
#Overview
name: MAP
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/CookCommandlet.cpp:326
Scope (from outer to inner):
file
function bool UCookCommandlet::CookByTheBook
Source code excerpt:
// Check for -MAP=<name of map> entries
CmdLineMapEntries += GetSwitchValueElements(TEXT("MAP"));
CmdLineMapEntries += GetSwitchValueElements(TEXT("PACKAGE"));
// Check for -COOKDIR=<path to directory> entries
const FString CookDirPrefix = TEXT("COOKDIR=");
if (Switch.StartsWith(CookDirPrefix))
{
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5618
Scope (from outer to inner):
file
function bool UEditorEngine::Exec_Editor
Source code excerpt:
// MAP
//
else if (FParse::Command(&Str,TEXT("MAP")))
{
if( HandleMapCommand( Str, Ar, InWorld ) )
{
return true;
}
}