MapMode
MapMode
#Overview
name: MapMode
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:291, section: [CookedEditorSettings_CookedEditor]
- INI Section:
CookedEditorSettings_CookedEditor
- Raw value:
Uncooked
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseGame.ini:313, section: [CookedEditorSettings_CookedCooker]
- INI Section:
CookedEditorSettings_CookedCooker
- Raw value:
Cooked
- Is Array:
False
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.cs:310
private void UncookMaps(DeploymentContext SC)
{
string CookedMapMode = ConfigHelper.GetString("MapMode").ToLower();
if (CookedMapMode == "cooked")
{
// nothing to do, they are already staged as cooked as normal
}
else if (CookedMapMode == "uncooked")
{