MapMode

MapMode

#Overview

name: MapMode

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseGame.ini:291, section: [CookedEditorSettings_CookedEditor]

Location: <Workspace>/Engine/Config/BaseGame.ini:313, section: [CookedEditorSettings_CookedCooker]

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.cs:310

	private void UncookMaps(DeploymentContext SC)
	{
		string CookedMapMode = ConfigHelper.GetString("MapMode").ToLower();
		if (CookedMapMode == "cooked")
		{
			// nothing to do, they are already staged as cooked as normal
		}
		else if (CookedMapMode == "uncooked")
		{