MaxAssetFullPath

MaxAssetFullPath

#Overview

name: MaxAssetFullPath

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp:1386

Scope (from outer to inner):

file
namespace    AssetViewUtils

Source code excerpt:

namespace AssetViewUtils
{
static const TConsoleVariableData<int32>* CVarMaxFullPathLength = IConsoleManager::Get().RegisterConsoleVariable(TEXT("MaxAssetFullPath"), FPlatformMisc::GetMaxPathLength(), TEXT("Maximum full path name of an asset."))->AsVariableInt();
static const TConsoleVariableData<FString>* CVarExternalPluginCookedRootPath = IConsoleManager::Get().RegisterConsoleVariable(TEXT("ExternalPluginCookedAssetRootPath"), TEXT(""), TEXT("Root path to use when estimating the cooked path external plugin assets, or empty to use the standard engine/project root."))->AsVariableString();
}

bool AssetViewUtils::IsValidObjectPathForCreate(const FString& ObjectPath, FText& OutErrorMessage, bool bAllowExistingAsset)
{
	return IsValidObjectPathForCreate(ObjectPath, nullptr, OutErrorMessage, bAllowExistingAsset);