MaxNumThreadsWithTlsSlots
MaxNumThreadsWithTlsSlots
#Overview
name: MaxNumThreadsWithTlsSlots
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Windows/BaseWindowsEngine.ini:31, section: [/Script/WindowsRuntimeSettings.WindowsRuntimeSettings]
- INI Section:
/Script/WindowsRuntimeSettings.WindowsRuntimeSettings
- Raw value:
512
- Is Array:
False
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Windows/UEBuildWindows.cs:566
/// </summary>
[ConfigFile(ConfigHierarchyType.Engine, "/Script/WindowsRuntimeSettings.WindowsRuntimeSettings")]
public int MaxNumThreadsWithTlsSlots = 0;
/// <summary>
/// Determines the amount of memory that the compiler allocates to construct precompiled headers (/Zm).
/// </summary>
[XmlConfigFile(Category = "WindowsPlatform")]
public int PCHMemoryAllocationFactor = 0;