MaxParticleResize

MaxParticleResize

#Overview

name: MaxParticleResize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:297, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1658

Scope (from outer to inner):

file
class        class UEngine : public UObject , public FExec

Source code excerpt:

	 */
	UPROPERTY(config)
	int32 MaxParticleResize;

	/** If the resize request is larger than this, spew out a warning to the log */
	UPROPERTY(config)
	int32 MaxParticleResizeWarn;

	/** List of notes to place during Play in Editor */

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp:724

Scope (from outer to inner):

file
function     bool FParticleEmitterInstance::Resize

Source code excerpt:

	SCOPE_CYCLE_COUNTER(STAT_ParticleEmitterInstance_Resize);

	if (GEngine->MaxParticleResize > 0)
	{
		if ((NewMaxActiveParticles < 0) || (NewMaxActiveParticles > GEngine->MaxParticleResize))
		{
			if ((NewMaxActiveParticles < 0) || (NewMaxActiveParticles > GEngine->MaxParticleResizeWarn))
			{
				UE_LOG(LogParticles, Warning, TEXT("Emitter::Resize> Invalid NewMaxActive (%d) for Emitter in PSys %s"),
					NewMaxActiveParticles, 
					Component	?