MaxParticleResize
MaxParticleResize
#Overview
name: MaxParticleResize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:297, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1658
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
*/
UPROPERTY(config)
int32 MaxParticleResize;
/** If the resize request is larger than this, spew out a warning to the log */
UPROPERTY(config)
int32 MaxParticleResizeWarn;
/** List of notes to place during Play in Editor */
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleEmitterInstances.cpp:724
Scope (from outer to inner):
file
function bool FParticleEmitterInstance::Resize
Source code excerpt:
SCOPE_CYCLE_COUNTER(STAT_ParticleEmitterInstance_Resize);
if (GEngine->MaxParticleResize > 0)
{
if ((NewMaxActiveParticles < 0) || (NewMaxActiveParticles > GEngine->MaxParticleResize))
{
if ((NewMaxActiveParticles < 0) || (NewMaxActiveParticles > GEngine->MaxParticleResizeWarn))
{
UE_LOG(LogParticles, Warning, TEXT("Emitter::Resize> Invalid NewMaxActive (%d) for Emitter in PSys %s"),
NewMaxActiveParticles,
Component ?