MEDIA

MEDIA

#Overview

name: MEDIA

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/MediaAssets/Private/MediaAssetsModule.cpp:30

Scope (from outer to inner):

file
class        class FMediaAssetsModule : public FSelfRegisteringExec , public IMediaAssetsModule
function     virtual bool Exec_Runtime

Source code excerpt:

	virtual bool Exec_Runtime(UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar) override
	{
		if (FParse::Command(&Cmd, TEXT("MEDIA")))
		{
			FString MovieCmd = FParse::Token(Cmd, 0);

			if (MovieCmd.Contains(TEXT("PLAY")))
			{
				for (TObjectIterator<UMediaPlayer> It; It; ++It)