MetaDataKeys
MetaDataKeys
#Overview
name: MetaDataKeys
The value of this variable can be defined or overridden in .ini config files. 14
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:108, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
AllowedClasses
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:109, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
DisallowedClasses
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:110, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
BaseStruct
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:111, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
BaseClass
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:112, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
HasNativeMake
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:113, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
HasnativeBreak
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:114, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
RowType
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:115, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
BitmaskEnum
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:116, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
ActorClassToPoll
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:117, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
ComponentClass
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:118, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
MustImplement
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:119, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
MetaClass
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:120, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
MetaStruct
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:121, section: [CoreUObject.ShortTypeNameInMetaDataCheck]
- INI Section:
CoreUObject.ShortTypeNameInMetaDataCheck
- Raw value:
RequiredAssetDataTags
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:4073
Scope (from outer to inner):
file
function static int32 FindFieldMetaDataShortTypeNames
Source code excerpt:
/** Checks MetaData values for known MetaData keys to see if they contain short type names **/
template <typename T>
static int32 FindFieldMetaDataShortTypeNames(const T* Field, const TArray<FName>& MetaDataKeys)
{
int32 ShortTypeNameCount = 0;
for (FName MetaDataKey : MetaDataKeys)
{
const FString* MetaData = Field->FindMetaData(MetaDataKey);
if (MetaData && !MetaData->IsEmpty())
{
FString ParsedMetaDataValue;
int32 CommaIndex = -1;
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:4111
Scope (from outer to inner):
file
function int32 FStructUtils::AttemptToFindShortTypeNamesInMetaData
Source code excerpt:
static struct FShortTypeNameMetaDataSettings
{
TArray<FName> MetaDataKeys;
FShortTypeNameMetaDataSettings()
{
TArray<FString> ConfigMetaDataKeys;
if (GConfig->GetArray(TEXT("CoreUObject.ShortTypeNameInMetaDataCheck"), TEXT("MetaDataKeys"), ConfigMetaDataKeys, GEngineIni))
{
MetaDataKeys.Reserve(ConfigMetaDataKeys.Num());
for (const FString& Key : ConfigMetaDataKeys)
{
MetaDataKeys.Add(FName(*Key));
}
}
}
} Settings;
int32 ShortTypeNamesCount = 0;
if (Settings.MetaDataKeys.Num())
{
for (TObjectIterator<UField> FieldIt; FieldIt; ++FieldIt)
{
// Check MetaData stored with classes / enums / structs
ShortTypeNamesCount += FindFieldMetaDataShortTypeNames(*FieldIt, Settings.MetaDataKeys);
// Check struct members but no need to check function parameters
UStruct* StructWithMembers = Cast<UStruct>(*FieldIt);
if (StructWithMembers && !StructWithMembers->IsA<UFunction>())
{
for (TFieldIterator<FProperty> PropertyIt(StructWithMembers, EFieldIterationFlags::None); PropertyIt; ++PropertyIt)
{
ShortTypeNamesCount += FindFieldMetaDataShortTypeNames(*PropertyIt, Settings.MetaDataKeys);
}
}
}
}
if (ShortTypeNamesCount > 0)