MidRenderingResolution

MidRenderingResolution

#Overview

name: MidRenderingResolution

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2023, section: [Rendering.AutoScreenPercentage]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/LegacyScreenPercentageDriver.cpp:374

Scope (from outer to inner):

file
function     float FStaticResolutionFractionHeuristic::ResolveResolutionFraction

Source code excerpt:

			bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MaxDisplayResolution"), AutoMaxDisplayResolution, GEngineIni);
			bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MinRenderingResolution"), AutoMinRenderingResolution, GEngineIni);
			bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MidRenderingResolution"), AutoMidRenderingResolution, GEngineIni);
			bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MaxRenderingResolution"), AutoMaxRenderingResolution, GEngineIni);
			if (!bSuccess)
			{
				UE_LOG(LogEngine, Fatal, TEXT("Failed to load Rendering.AutoScreenPercentage ini section."));
			}
			bInitPixelCount = true;