MinDisplayResolution
MinDisplayResolution
#Overview
name: MinDisplayResolution
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2020, section: [Rendering.AutoScreenPercentage]
- INI Section:
Rendering.AutoScreenPercentage
- Raw value:
720
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/LegacyScreenPercentageDriver.cpp:370
Scope (from outer to inner):
file
function float FStaticResolutionFractionHeuristic::ResolveResolutionFraction
Source code excerpt:
{
bool bSuccess = true;
bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MinDisplayResolution"), AutoMinDisplayResolution, GEngineIni);
bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MidDisplayResolution"), AutoMidDisplayResolution, GEngineIni);
bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MaxDisplayResolution"), AutoMaxDisplayResolution, GEngineIni);
bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MinRenderingResolution"), AutoMinRenderingResolution, GEngineIni);
bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MidRenderingResolution"), AutoMidRenderingResolution, GEngineIni);
bSuccess = bSuccess && GConfig->GetFloat(TEXT("Rendering.AutoScreenPercentage"), TEXT("MaxRenderingResolution"), AutoMaxRenderingResolution, GEngineIni);
if (!bSuccess)