MinFreeMemory

MinFreeMemory

#Overview

name: MinFreeMemory

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:326, section: [GatherTextFromAssets]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromAssetsCommandlet.cpp:1571

Scope (from outer to inner):

file
function     bool UGatherTextFromAssetsCommandlet::ConfigureFromScript

Source code excerpt:

	{
		int32 MinFreeMemoryMB = 0;
		GConfig->GetInt(TEXT("GatherTextFromAssets"), TEXT("MinFreeMemory"), MinFreeMemoryMB, GEditorIni);
		MinFreeMemoryMB = FMath::Max(MinFreeMemoryMB, 0);
		MinFreeMemoryBytes = MinFreeMemoryMB * 1024LL * 1024LL;

		int32 MaxUsedMemoryMB = 0;
		if (GConfig->GetInt(TEXT("GatherTextFromAssets"), TEXT("MaxMemoryAllowance"), MaxUsedMemoryMB, GEditorIni))
		{