MinFreeMemory
MinFreeMemory
#Overview
name: MinFreeMemory
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:326, section: [GatherTextFromAssets]
- INI Section:
GatherTextFromAssets
- Raw value:
1024
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/GatherTextFromAssetsCommandlet.cpp:1571
Scope (from outer to inner):
file
function bool UGatherTextFromAssetsCommandlet::ConfigureFromScript
Source code excerpt:
{
int32 MinFreeMemoryMB = 0;
GConfig->GetInt(TEXT("GatherTextFromAssets"), TEXT("MinFreeMemory"), MinFreeMemoryMB, GEditorIni);
MinFreeMemoryMB = FMath::Max(MinFreeMemoryMB, 0);
MinFreeMemoryBytes = MinFreeMemoryMB * 1024LL * 1024LL;
int32 MaxUsedMemoryMB = 0;
if (GConfig->GetInt(TEXT("GatherTextFromAssets"), TEXT("MaxMemoryAllowance"), MaxUsedMemoryMB, GEditorIni))
{