MinLightMapDensity
MinLightMapDensity
#Overview
name: MinLightMapDensity
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:288, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
0.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1260
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** Minimum lightmap density value for coloring. */
UPROPERTY(globalconfig)
float MinLightMapDensity;
/** Ideal lightmap density value for coloring. */
UPROPERTY(globalconfig)
float IdealLightMapDensity;
/** Maximum lightmap density value for coloring. */
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightMapDensityRendering.cpp:55
Scope (from outer to inner):
file
function void SetupLightmapDensityPassUniformBuffer
Source code excerpt:
LightmapDensityPassParameters.LightMapDensity = FVector4f(
1.0f,
GEngine->MinLightMapDensity * GEngine->MinLightMapDensity,
GEngine->IdealLightMapDensity * GEngine->IdealLightMapDensity,
GEngine->MaxLightMapDensity * GEngine->MaxLightMapDensity);
LightmapDensityPassParameters.DensitySelectedColor = GEngine->LightMapDensitySelectedColor;
LightmapDensityPassParameters.VertexMappedColor = GEngine->LightMapDensityVertexMappedColor;