MinLightMapDensity

MinLightMapDensity

#Overview

name: MinLightMapDensity

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:288, section: [/Script/Engine.Engine]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1260

Scope (from outer to inner):

file
class        class UEngine : public UObject , public FExec

Source code excerpt:

	/** Minimum lightmap density value for coloring. */
	UPROPERTY(globalconfig)
	float MinLightMapDensity;

	/** Ideal lightmap density value for coloring. */
	UPROPERTY(globalconfig)
	float IdealLightMapDensity;

	/** Maximum lightmap density value for coloring. */

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightMapDensityRendering.cpp:55

Scope (from outer to inner):

file
function     void SetupLightmapDensityPassUniformBuffer

Source code excerpt:

	LightmapDensityPassParameters.LightMapDensity = FVector4f(
			1.0f,
			GEngine->MinLightMapDensity * GEngine->MinLightMapDensity,
			GEngine->IdealLightMapDensity * GEngine->IdealLightMapDensity,
			GEngine->MaxLightMapDensity * GEngine->MaxLightMapDensity);

	LightmapDensityPassParameters.DensitySelectedColor = GEngine->LightMapDensitySelectedColor;

	LightmapDensityPassParameters.VertexMappedColor = GEngine->LightMapDensityVertexMappedColor;