Mobile
Mobile
#Overview
name: Mobile
The value of this variable can be defined or overridden in .ini config files. 15
.ini config files referencing this setting variable.
It is referenced in 113
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2122, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Draw Calls
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2123, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Draw Calls (UP)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2124, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Triangles Drawn
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2125, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Triangles Drawn (UP)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2126, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Program Count
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2127, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Program Count (PP)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2128, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Program Changes
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2129, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Uniform Updates (Bytes)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2130, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Base Texture Binds
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2131, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Detail Texture Binds
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2132, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Lightmap Texture Binds
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2133, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Environment Texture Binds
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2134, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
ES2 Bump Offset Texture Binds
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2135, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
Frustum Culled primitives
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2136, section: [CustomStats]
- INI Section:
CustomStats
- Raw value:
Statically occluded primitives
- Is Array:
True
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (113
callsites) referencing the name of this variable. We have to skip these details.