MODE
MODE
#Overview
name: MODE
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/NNERuntimeRDG/Source/NNEHlslShaders/Internal/NNEHlslShadersPadCS.h:29
Scope (from outer to inner):
file
namespace UE::NNEHlslShaders::Internal
Source code excerpt:
SHADER_USE_PARAMETER_STRUCT(FPadCS, FHlslShaderBase)
class FPadMode : SHADER_PERMUTATION_ENUM_CLASS("MODE", EPadMode);
class FPadNumDimensions : SHADER_PERMUTATION_RANGE_INT("NUM_DIMENSIONS", 1, FPadConstants::MAX_NUM_DIMENSIONS);
using FPermutationDomain = TShaderPermutationDomain<FPadMode, FPadNumDimensions>;
public:
BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:734
Scope (from outer to inner):
file
function bool UUnrealEdEngine::Exec
Source code excerpt:
// MODE management (Global EDITOR mode):
//
else if( FParse::Command(&Str,TEXT("MODE")) )
{
return Exec_Mode( Str, Ar );
}
//----------------------------------------------------------------------------------
// PIVOT
//