MODE

MODE

#Overview

name: MODE

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/NNERuntimeRDG/Source/NNEHlslShaders/Internal/NNEHlslShadersPadCS.h:29

Scope (from outer to inner):

file
namespace    UE::NNEHlslShaders::Internal

Source code excerpt:

		SHADER_USE_PARAMETER_STRUCT(FPadCS, FHlslShaderBase)

		class FPadMode : SHADER_PERMUTATION_ENUM_CLASS("MODE", EPadMode);
		class FPadNumDimensions : SHADER_PERMUTATION_RANGE_INT("NUM_DIMENSIONS", 1, FPadConstants::MAX_NUM_DIMENSIONS);
		using FPermutationDomain = TShaderPermutationDomain<FPadMode, FPadNumDimensions>;

	public:

		BEGIN_SHADER_PARAMETER_STRUCT(FParameters, )

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:734

Scope (from outer to inner):

file
function     bool UUnrealEdEngine::Exec

Source code excerpt:

	// MODE management (Global EDITOR mode):
	//
	else if( FParse::Command(&Str,TEXT("MODE")) )
	{
		return Exec_Mode( Str, Ar );
	}
	//----------------------------------------------------------------------------------
	// PIVOT
	//