ModularGameplay.DumpGameFrameworkComponentManagers

ModularGameplay.DumpGameFrameworkComponentManagers

#Overview

name: ModularGameplay.DumpGameFrameworkComponentManagers

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp:11

Scope: file

Source code excerpt:

#include "UObject/UObjectIterator.h"
static FAutoConsoleCommand CVarDumpGameFrameworkComponentManagers(
	TEXT("ModularGameplay.DumpGameFrameworkComponentManagers"),
	TEXT("Lists all active component requests, all receiver actors, and all instanced components on all game framework component managers."),
	FConsoleCommandDelegate::CreateStatic(UGameFrameworkComponentManager::DumpGameFrameworkComponentManagers));
#endif // !UE_BUILD_SHIPPING

FComponentRequestHandle::~FComponentRequestHandle()
{