ModularGameplay.DumpGameFrameworkComponentManagers
ModularGameplay.DumpGameFrameworkComponentManagers
#Overview
name: ModularGameplay.DumpGameFrameworkComponentManagers
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Lists all active component requests, all receiver actors, and all instanced components on all game framework component managers.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Private/Components/GameFrameworkComponentManager.cpp:11
Scope: file
Source code excerpt:
#include "UObject/UObjectIterator.h"
static FAutoConsoleCommand CVarDumpGameFrameworkComponentManagers(
TEXT("ModularGameplay.DumpGameFrameworkComponentManagers"),
TEXT("Lists all active component requests, all receiver actors, and all instanced components on all game framework component managers."),
FConsoleCommandDelegate::CreateStatic(UGameFrameworkComponentManager::DumpGameFrameworkComponentManagers));
#endif // !UE_BUILD_SHIPPING
FComponentRequestHandle::~FComponentRequestHandle()
{