ModuleColor_Beam_Selected
ModuleColor_Beam_Selected
#Overview
name: ModuleColor_Beam_Selected
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:584, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
(R=255,G=100,B=0)
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:116
Scope (from outer to inner):
file
function FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient
Source code excerpt:
FColor ColorOptionsSelected[EPMT_MAX] = { EditorOptions->ModuleColor_General_Selected,
EditorOptions->ModuleColor_TypeData_Selected,
EditorOptions->ModuleColor_Beam_Selected,
EditorOptions->ModuleColor_Trail_Selected,
EditorOptions->ModuleColor_Spawn_Selected,
EditorOptions->ModuleColor_Required_Selected,
EditorOptions->ModuleColor_Event_Selected,
EditorOptions->ModuleColor_Light_Selected,
EditorOptions->ModuleColor_SubUV_Selected
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:62
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_Beam_Selected;
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_Trail_Unselected;
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_Trail_Selected;