ModuleColor_Beam_Unselected
ModuleColor_Beam_Unselected
#Overview
name: ModuleColor_Beam_Unselected
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:583, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
(R=160,G=150,B=235)
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:105
Scope (from outer to inner):
file
function FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient
Source code excerpt:
FColor ColorOptionsUnselected[EPMT_MAX] = { EditorOptions->ModuleColor_General_Unselected,
EditorOptions->ModuleColor_TypeData_Unselected,
EditorOptions->ModuleColor_Beam_Unselected,
EditorOptions->ModuleColor_Trail_Unselected,
EditorOptions->ModuleColor_Spawn_Unselected,
EditorOptions->ModuleColor_Required_Unselected,
EditorOptions->ModuleColor_Event_Unselected,
EditorOptions->ModuleColor_Light_Unselected,
EditorOptions->ModuleColor_SubUV_Unselected
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:59
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_Beam_Unselected;
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_Beam_Selected;
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_Trail_Unselected;