ModuleColor_Light_Selected
ModuleColor_Light_Selected
#Overview
name: ModuleColor_Light_Selected
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:590, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
(B=0,G=100,R=255)
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:121
Scope (from outer to inner):
file
function FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient
Source code excerpt:
EditorOptions->ModuleColor_Required_Selected,
EditorOptions->ModuleColor_Event_Selected,
EditorOptions->ModuleColor_Light_Selected,
EditorOptions->ModuleColor_SubUV_Selected
};
for (int32 i = 0; i < EPMT_MAX; ++i)
{
ModuleColors[i][Selection_Unselected] = ColorOptionsUnselected[i];
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:80
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
UPROPERTY(EditAnywhere, config, Category=Options)
FColor ModuleColor_Light_Selected;
UPROPERTY(EditAnywhere, config, Category = Options)
FColor ModuleColor_SubUV_Unselected;
UPROPERTY(EditAnywhere, config, Category = Options)
FColor ModuleColor_SubUV_Selected;