ModuleColor_Required_Unselected

ModuleColor_Required_Unselected

#Overview

name: ModuleColor_Required_Unselected

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:593, section: [/Script/UnrealEd.CascadeOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:108

Scope (from outer to inner):

file
function     FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient

Source code excerpt:

													EditorOptions->ModuleColor_Trail_Unselected,
													EditorOptions->ModuleColor_Spawn_Unselected,
													EditorOptions->ModuleColor_Required_Unselected,
													EditorOptions->ModuleColor_Event_Unselected,
													EditorOptions->ModuleColor_Light_Unselected,
													EditorOptions->ModuleColor_SubUV_Unselected
												};

	FColor ColorOptionsSelected[EPMT_MAX] =	{	EditorOptions->ModuleColor_General_Selected, 

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:89

Scope (from outer to inner):

file
class        class UCascadeOptions : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor ModuleColor_Required_Unselected;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor ModuleColor_Required_Selected;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor ModuleColor_Event_Unselected;