ModuleColor_Spawn_Selected

ModuleColor_Spawn_Selected

#Overview

name: ModuleColor_Spawn_Selected

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:588, section: [/Script/UnrealEd.CascadeOptions]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:118

Scope (from outer to inner):

file
function     FCascadeEmitterCanvasClient::FCascadeEmitterCanvasClient

Source code excerpt:

												EditorOptions->ModuleColor_Beam_Selected,
												EditorOptions->ModuleColor_Trail_Selected,
												EditorOptions->ModuleColor_Spawn_Selected,
												EditorOptions->ModuleColor_Required_Selected,
												EditorOptions->ModuleColor_Event_Selected,
												EditorOptions->ModuleColor_Light_Selected,
												EditorOptions->ModuleColor_SubUV_Selected
											};

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:74

Scope (from outer to inner):

file
class        class UCascadeOptions : public UObject

Source code excerpt:


	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor ModuleColor_Spawn_Selected;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor ModuleColor_Light_Unselected;

	UPROPERTY(EditAnywhere, config, Category=Options)
	FColor ModuleColor_Light_Selected;