MouseScrollCameraSpeed
MouseScrollCameraSpeed
#Overview
name: MouseScrollCameraSpeed
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:335, section: [/Script/UnrealEd.LevelEditorViewportSettings]
- INI Section:
/Script/UnrealEd.LevelEditorViewportSettings
- Raw value:
5
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:335
Scope (from outer to inner):
file
class class ULevelEditorViewportSettings : public UObject
Source code excerpt:
/** How fast the perspective camera moves through the world when using mouse scroll. */
UPROPERTY(EditAnywhere, config, Category=Controls, meta=(UIMin = "1", UIMax = "8", ClampMin="1", ClampMax="8"))
int32 MouseScrollCameraSpeed;
/** The sensitivity of mouse movement when rotating the camera. */
UPROPERTY(EditAnywhere, config, Category=Controls, meta=(DisplayName="Mouse Sensitivity", ClampMin="0.01",ClampMax="1.0") )
float MouseSensitivty;
/** Camera movement notification toggle to switch back to the behavior that caused camera notifications to be sent during gizmo movement. */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp:3772
Scope (from outer to inner):
file
function void FEditorViewportClient::OnDollyPerspectiveCamera
Source code excerpt:
}
const float CameraSpeed = GetCameraSpeed(GetDefault<ULevelEditorViewportSettings>()->MouseScrollCameraSpeed);
Drag *= CameraSpeed * 32.f;
const bool bDollyCamera = true;
MoveViewportCamera( Drag, FRotator::ZeroRotator, bDollyCamera );
Invalidate( true, true );