n.bNavmeshAllowPartitionedBuildingFromEditor

n.bNavmeshAllowPartitionedBuildingFromEditor

#Overview

name: n.bNavmeshAllowPartitionedBuildingFromEditor

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorBuildUtils.cpp:90

Scope (from outer to inner):

file
namespace    UE::EditorBuildUtils

Source code excerpt:

{
	static bool bNavmeshAllowPartitionedBuildingFromEditor = false; // Experimental, not enabled by default yet.
	static FAutoConsoleVariableRef AllowPartitionedBuildingFromEditorDeprecated(TEXT("n.bNavmeshAllowPartitionedBuildingFromEditor"), bNavmeshAllowPartitionedBuildingFromEditor, TEXT("Enable experimental navmesh partition building. Deprecated 5.3: use ai.nav.bNavmeshAllowPartitionedBuildingFromEditor instead."), ECVF_Default);
	static FAutoConsoleVariableRef AllowPartitionedBuildingFromEditor(TEXT("ai.nav.bNavmeshAllowPartitionedBuildingFromEditor"), bNavmeshAllowPartitionedBuildingFromEditor, TEXT("Enable experimental navmesh partition building."), ECVF_Default);
}

/**
 * Class that handles potentially-async Build All requests.
 */