Name

Name

#Overview

name: Name

The value of this variable can be defined or overridden in .ini config files. 3 .ini config files referencing this setting variable.

It is referenced in 15605 C++ source files. Also referenced in 2 C# build files meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:26, section: [URL]

Location: <Workspace>/Engine/Config/BaseEngine.ini:3577, section: [StudioTelemetry.Log]

Location: <Workspace>/Engine/Config/BaseGame.ini:17, section: [DefaultPlayer]

#References in C++ code

The name of this variable is too overloaded. There are many C++ source code (15605 callsites) referencing the name of this variable. We have to skip these details.

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealGameSync/UnrealGameSync/Controls/WorkspaceControl.cs:3299

						ConfigObject config = new ConfigObject(filter);

						string? name = config.GetValue("Name", null);
						string? pattern = config.GetValue("Pattern", null);

						if (name != null && pattern != null && StreamName != null)
						{
							string? depotName;
							if (PerforceUtils.TryGetDepotName(StreamName, out depotName))

Location: <Workspace>/Engine/Source/Programs/UnrealGameSync/UnrealGameSync/Controls/WorkspaceControl.cs:516

						ConfigObject columnConfig = new ConfigObject(customColumn);

						string? name = columnConfig.GetValue("Name", null);
						if (name != null)
						{
							ColumnHeader? column;
							if (nameToColumn.TryGetValue(name, out column))
							{
								column.Tag = columnConfig;