NDKAPILevelOverride

NDKAPILevelOverride

#Overview

name: NDKAPILevelOverride

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3035, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/Android/AndroidPlatformEditor/Private/AndroidTargetSettingsCustomization.cpp:212

Scope (from outer to inner):

file
function     void FAndroidTargetSettingsCustomization::BuildAppManifestSection

Source code excerpt:

	SDKConfigCategory.AddProperty(SDKAPILevelOverrideProperty);

	TSharedRef<IPropertyHandle> NDKAPILevelOverrideProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, NDKAPILevelOverride));
	SDKConfigCategory.AddProperty(NDKAPILevelOverrideProperty);

	// Signing category
	SigningCategory.AddCustomRow(LOCTEXT("SigningHyperlink", "Signing Hyperlink"), false)
		.WholeRowWidget
		[

#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:685

Scope (from outer to inner):

file
class        class UAndroidRuntimeSettings : public UObject

Source code excerpt:

	// Which NDK to compile with (a specific version or (without quotes) 'latest' for latest version on disk). Note that choosing android-21 or later won't run on pre-5.0 devices.
	UPROPERTY(GlobalConfig, EditAnywhere, Category = "Project SDK Override", Meta = (DisplayName = "NDK API Level (specific version or 'latest' - see tooltip)"))
	FString NDKAPILevelOverride;

	// Which build-tools to package with (a specific version or (without quotes) 'latest' for latest version on disk).
	UPROPERTY(GlobalConfig, EditAnywhere, Category = "Project SDK Override", Meta = (DisplayName = "Build-Tools Version (specific version or 'latest')"))
	FString BuildToolsOverride;

	/** Whether to enable LOD streaming for landscape visual meshes. Only supported on feature level Mobile or above. */

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidToolChain.cs:395

			// check for project override of NDK API level
			string ProjectNDKLevel;
			Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "NDKAPILevelOverride", out ProjectNDKLevel!);
			ProjectNDKLevel = ProjectNDKLevel.Trim();
			if (!String.IsNullOrEmpty(ProjectNDKLevel))
			{
				NDKLevel = ProjectNDKLevel;
			}