net.AllowPIESeamlessTravel

net.AllowPIESeamlessTravel

#Overview

name: net.AllowPIESeamlessTravel

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:152, section: [ConsoleVariables]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GameModeBase.cpp:45

Scope (from outer to inner):

file
namespace    UE::GameModeBase::Private

Source code excerpt:

	static bool bAllowPIESeamlessTravel = false;
	static FAutoConsoleVariableRef CVarAllowPIESeamlessTravel(
		TEXT("net.AllowPIESeamlessTravel"),
		bAllowPIESeamlessTravel,
		TEXT("When true, allow seamless travels in single process PIE.")
	);

	// Fixed in UE5.4
	static bool bAllowListenParamSentToClient = false;