net.AlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct

net.AlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct

#Overview

name: net.AlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/RepLayout.cpp:110

Scope (from outer to inner):

file
namespace    UE::Net::Private

Source code excerpt:


	static bool bAlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct = false;
	static FAutoConsoleVariableRef CVarAlwaysUpdateGuidReferenceMapForNetSerializeStruct(TEXT("net.AlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct"), bAlwaysUpdateGuidReferenceMapForNetSerializeObjectStruct,
		TEXT("Requires net.TrackNetSerializeObjectReferences. If true, entries in the GuidReferenceMap for NetSerialize struct properties with object properties will always be updated, not just when the Guid changes or goes NULL. This should prevent issues with old property data being applied when an unmapped actor ref in the struct is mapped."));
}

extern int32 GNumSharedSerializationHit;
extern int32 GNumSharedSerializationMiss;