net.ForceOnePacketPerBunch

net.ForceOnePacketPerBunch

#Overview

name: net.ForceOnePacketPerBunch

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetConnection.cpp:5769

Scope: file

Source code excerpt:

FAutoConsoleCommandWithWorldAndArgs RemoveSimulatedConnectionsCmd(TEXT("net.DisconnectSimulatedConnections"), TEXT("Disconnects some simulated connections (0 = all)"), FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(RemoveSimulatedNetConnections));

FAutoConsoleCommandWithWorldAndArgs ForceOnePacketPerBunch(TEXT("net.ForceOnePacketPerBunch"), 
	TEXT("When set to true it will enable AutoFlush on all connections and force a packet to be sent for every bunch we create. This forces one packet per replicated actor and can help find rare ordering bugs"), 
	FConsoleCommandWithWorldAndArgsDelegate::CreateLambda([](const TArray<FString>& Args, UWorld* World)
{
	bool bEnable = true;
	if (Args.Num() > 0)
	{