net.Iris.UseNativeFastArray

net.Iris.UseNativeFastArray

#Overview

name: net.Iris.UseNativeFastArray

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Iris/Core/Private/Iris/ReplicationState/ReplicationStateDescriptorBuilder.cpp:57

Scope (from outer to inner):

file
namespace    UE::Net::Private

Source code excerpt:


static bool bIrisUseNativeFastArray = true;
static FAutoConsoleVariableRef CVarIrisUseNativeFastArray(TEXT("net.Iris.UseNativeFastArray"), bIrisUseNativeFastArray, TEXT("Enable or disable IrisNativeFastArray."));

static bool bIrisUseChangeMaskForTArray = true;
static FAutoConsoleVariableRef CVarIrisUseChangeMaskForTArray(TEXT("net.Iris.UseChangeMaskForTArray"), bIrisUseChangeMaskForTArray, TEXT("Enable or disable the use of a changemask for individual elements in TArrays. When enabled and packet loss occurs the received array may not reflect a state which was ever present on the sending side since the array won't be replicated atomically. Enabled by default."));

static bool bWarnAboutStructsWithCustomSerialization = true;
static FAutoConsoleVariableRef CVarIrisWarnAboutStructsWithCustomSerialization(TEXT("net.Iris.WarnAboutStructsWithCustomSerialization"), bWarnAboutStructsWithCustomSerialization, TEXT("Warn when generating descriptors for structs with custom serialization."));