net.MaxSerializedNetExportsPerGroup

net.MaxSerializedNetExportsPerGroup

#Overview

name: net.MaxSerializedNetExportsPerGroup

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp:63

Scope (from outer to inner):

file
namespace    UE
namespace    Net

Source code excerpt:


		int32 MaxSerializedNetExportsPerGroup = 128 * 1024;	// Gameplay tags will be exported into a single large group for replays
		static FAutoConsoleVariableRef CVarMaxSerializedNetExportsPerGroup(TEXT("net.MaxSerializedNetExportsPerGroup"), MaxSerializedNetExportsPerGroup, TEXT("Maximum number of network exports in each group we would expect to receive in a bunch"));

		static bool ObjectLevelHasFinishedLoading(UObject* Object, UNetDriver* Driver)
		{
			if (Object != nullptr && Driver != nullptr && Driver->GetWorld() != nullptr)
			{
				// get the level for the object