net.MaxSerializedReplayNetGuids
net.MaxSerializedReplayNetGuids
#Overview
name: net.MaxSerializedReplayNetGuids
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum number of network guids we would expect to receive in replay export data.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp:57
Scope (from outer to inner):
file
namespace UE
namespace Net
Source code excerpt:
int32 MaxSerializedReplayNetGuids = 32 * 1024;
static FAutoConsoleVariableRef CVarMaxSerializedReplayNetGuids(TEXT("net.MaxSerializedReplayNetGuids"), MaxSerializedReplayNetGuids, TEXT("Maximum number of network guids we would expect to receive in replay export data."));
int32 MaxSerializedNetExportGroups = 64 * 1024;
static FAutoConsoleVariableRef CVarMaxSerializedNetExportGroups(TEXT("net.MaxSerializedNetExportGroups"), MaxSerializedNetExportGroups, TEXT("Maximum number of network export groups we would expect to receive in a bunch"));
int32 MaxSerializedNetExportsPerGroup = 128 * 1024; // Gameplay tags will be exported into a single large group for replays
static FAutoConsoleVariableRef CVarMaxSerializedNetExportsPerGroup(TEXT("net.MaxSerializedNetExportsPerGroup"), MaxSerializedNetExportsPerGroup, TEXT("Maximum number of network exports in each group we would expect to receive in a bunch"));