Net.RepGraph.DormantDynamicActorsDestruction
Net.RepGraph.DormantDynamicActorsDestruction
#Overview
name: Net.RepGraph.DormantDynamicActorsDestruction
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, irrelevant dormant actors will be destroyed on the client
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp:119
Scope: file
Source code excerpt:
int32 CVar_RepGraph_DormantDynamicActorsDestruction = 0;
static FAutoConsoleVariableRef CVarRepGraphDormantDynamicActorsDestruction(TEXT("Net.RepGraph.DormantDynamicActorsDestruction"), CVar_RepGraph_DormantDynamicActorsDestruction,
TEXT("If true, irrelevant dormant actors will be destroyed on the client"), ECVF_Default);
int32 CVar_RepGraph_DormantCellsTTLDefault = 200;
static FAutoConsoleVariableRef CVarRepGraphDormantCellsTTLDefault(TEXT("Net.RepGraph.DormantCellsTTLDefault"), CVar_RepGraph_DormantCellsTTLDefault,
TEXT("Determine number of frames cell will be considered visible before dormant dynamic actor destruction kicks in"), ECVF_Default);