Net.RepGraph.ForceConnectionViewerPriority
Net.RepGraph.ForceConnectionViewerPriority
#Overview
name: Net.RepGraph.ForceConnectionViewerPriority
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Force the connection\'s player controller and viewing pawn as topmost priority. Same as Net.ForceConnectionViewerPriority.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Net/Core/Private/Net/Core/Misc/NetCVars.cpp:8
Scope (from outer to inner):
file
namespace UE::Net
Source code excerpt:
int32 CVar_ForceConnectionViewerPriority = 1;
// Deprecated RepGraph specific name.
static FAutoConsoleVariableRef CVarRepGraphForceConnectionViewerPriority(TEXT("Net.RepGraph.ForceConnectionViewerPriority"), CVar_ForceConnectionViewerPriority, TEXT("Force the connection's player controller and viewing pawn as topmost priority. Same as Net.ForceConnectionViewerPriority."));
// New name without RepGraph as this is used by Iris as well.
static FAutoConsoleVariableRef CVarForceConnectionViewerPriority(TEXT("Net.ForceConnectionViewerPriority"), CVar_ForceConnectionViewerPriority, TEXT("Force the connection's player controller and viewing pawn as topmost priority."));
}