Net.RepGraph.ForceConnectionViewerPriority

Net.RepGraph.ForceConnectionViewerPriority

#Overview

name: Net.RepGraph.ForceConnectionViewerPriority

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Net/Core/Private/Net/Core/Misc/NetCVars.cpp:8

Scope (from outer to inner):

file
namespace    UE::Net

Source code excerpt:

int32 CVar_ForceConnectionViewerPriority = 1;
// Deprecated RepGraph specific name.
static FAutoConsoleVariableRef CVarRepGraphForceConnectionViewerPriority(TEXT("Net.RepGraph.ForceConnectionViewerPriority"), CVar_ForceConnectionViewerPriority, TEXT("Force the connection's player controller and viewing pawn as topmost priority. Same as Net.ForceConnectionViewerPriority."));
// New name without RepGraph as this is used by Iris as well.
static FAutoConsoleVariableRef CVarForceConnectionViewerPriority(TEXT("Net.ForceConnectionViewerPriority"), CVar_ForceConnectionViewerPriority, TEXT("Force the connection's player controller and viewing pawn as topmost priority."));

}