Net.RepGraph.LogActorAdd

Net.RepGraph.LogActorAdd

#Overview

name: Net.RepGraph.LogActorAdd

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp:154

Scope: file

Source code excerpt:

REPGRAPH_DEVCVAR_SHIPCONST(int32, "Net.RepGraph.LogNetDormancyDetails", CVar_RepGraph_LogNetDormancyDetails, 0, "Logs actors that are removed from the replication graph/nodes.");
REPGRAPH_DEVCVAR_SHIPCONST(int32, "Net.RepGraph.LogActorRemove", CVar_RepGraph_LogActorRemove, 0, "Logs actors that are removed from the replication graph/nodes.");
REPGRAPH_DEVCVAR_SHIPCONST(int32, "Net.RepGraph.LogActorAdd", CVar_RepGraph_LogActorAdd, 0, "Logs actors that are added to replication graph/nodes.");
REPGRAPH_DEVCVAR_SHIPCONST(int32, "Net.RepGraph.Verify", CVar_RepGraph_Verify, 0, "Additional, slow, verification is done on replication graph nodes. Guards against: invalid actors and dupes");
REPGRAPH_DEVCVAR_SHIPCONST(int32, "Net.RepGraph.DisableBandwithLimit", CVar_RepGraph_DisableBandwithLimit, 0, "Disables the IsNetReady() check, effectively replicating all actors that want to replicate to each connection.");

REPGRAPH_DEVCVAR_SHIPCONST(int32, "Net.RepGraph.TrickleDistCullOnDormancyNodes", CVar_RepGraph_TrickleDistCullOnDormancyNodes, 1, "Actors in a dormancy node that are distance culled will trickle through as dormancy node empties");
REPGRAPH_DEVCVAR_SHIPCONST(int32, "Net.RepGraph.EnableRPCSendPolicy", CVar_RepGraph_EnableRPCSendPolicy, 1, "Enables RPC send policy (e.g, force certain functions to send immediately rather than be queued)");
REPGRAPH_DEVCVAR_SHIPCONST(int32, "Net.RepGraph.EnableFastSharedPath", CVar_RepGraph_EnableFastSharedPath, 1, "Enables FastShared replication path for lists with EActorRepListTypeFlags::FastShared flag");