Net.RepGraph.ReplicatedDormantDestructionInfosPerFrame
Net.RepGraph.ReplicatedDormantDestructionInfosPerFrame
#Overview
name: Net.RepGraph.ReplicatedDormantDestructionInfosPerFrame
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If CVarRepGraphDormantDynamicActorsDestruction is true, this is the max number of destruction infos sent to a client per frame
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp:127
Scope: file
Source code excerpt:
int32 CVar_RepGraph_ReplicatedDormantDestructionInfosPerFrame = MAX_int32;
static FAutoConsoleVariableRef CVarRepGraphReplicatedDormantDestructionInfosPerFrame(TEXT("Net.RepGraph.ReplicatedDormantDestructionInfosPerFrame"), CVar_RepGraph_ReplicatedDormantDestructionInfosPerFrame,
TEXT("If CVarRepGraphDormantDynamicActorsDestruction is true, this is the max number of destruction infos sent to a client per frame"), ECVF_Default);
int32 CVar_RepGraph_MarkDormantDestroyedActorsActive = 1;
static FAutoConsoleVariableRef CVarRepGraphMarkDormantDestroyedActorsActive(TEXT("Net.RepGraph.MarkDormantDestroyedActorsActive"), CVar_RepGraph_MarkDormantDestroyedActorsActive,
TEXT("If CVarRepGraphDormantDynamicActorsDestruction is true, mark destroyed dormant actors active to keep their dormancy state with the NetDriver in sync"), ECVF_Default);