net.ReplicateOnlyBeginPlay
net.ReplicateOnlyBeginPlay
#Overview
name: net.ReplicateOnlyBeginPlay
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Only allow property replication of actors that had BeginPlay called on them.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/DataChannel.cpp:123
Scope (from outer to inner):
file
namespace UE::Net
Source code excerpt:
bool bNetReplicateOnlyBeginPlay = false;
static FAutoConsoleVariableRef CVarNetReplicateOnlyBeginPlay(
TEXT("net.ReplicateOnlyBeginPlay"),
bNetReplicateOnlyBeginPlay,
TEXT("Only allow property replication of actors that had BeginPlay called on them."), ECVF_Default);
#if SUBOBJECT_TRANSITION_VALIDATION
static bool GCVarCompareSubObjectsReplicated = false;
static FAutoConsoleVariableRef CVarCompareSubObjectsReplicated(