Net.ReuseReplicatorsForDormantObjects
Net.ReuseReplicatorsForDormantObjects
#Overview
name: Net.ReuseReplicatorsForDormantObjects
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When true, Server\'s will persist and attempt to reuse replicators for Dormant Actors and Objects. This can cut down on bandwidth by preventing redundant information from being sent when waking objects from Dormancy.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetDriver.cpp:370
Scope: file
Source code excerpt:
bool GbNetReuseReplicatorsForDormantObjects = false;
static FAutoConsoleVariableRef CVarNetReuseReplicatorsForDormantObjects(
TEXT("Net.ReuseReplicatorsForDormantObjects"),
GbNetReuseReplicatorsForDormantObjects,
TEXT("When true, Server's will persist and attempt to reuse replicators for Dormant Actors and Objects. This can cut down on bandwidth by preventing redundant information from being sent when waking objects from Dormancy."),
ECVF_Default);
static TAutoConsoleVariable<int32> CVarNetDebugDraw(
TEXT("net.DebugDraw"),