net.SerializeNewActorOverrideLevel

net.SerializeNewActorOverrideLevel

#Overview

name: net.SerializeNewActorOverrideLevel

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetDriver.cpp:313

Scope (from outer to inner):

file
namespace    UE::Net::Private

Source code excerpt:

	int32 SerializeNewActorOverrideLevel = 1;
	static FAutoConsoleVariableRef CVarNetSerializeNewActorOverrideLevel(
		TEXT("net.SerializeNewActorOverrideLevel"),
		SerializeNewActorOverrideLevel,
		TEXT("If true, servers will serialize a spawned, replicated actor's level so the client attempts to spawn it into that level too. If false, clients will spawn all these actors into the persistent level."));

} //namespace UE::Net::Private

namespace UE::Net