net.SerializeNewActorOverrideLevel
net.SerializeNewActorOverrideLevel
#Overview
name: net.SerializeNewActorOverrideLevel
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, servers will serialize a spawned, replicated actor\'s level so the client attempts to spawn it into that level too. If false, clients will spawn all these actors into the persistent level.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetDriver.cpp:313
Scope (from outer to inner):
file
namespace UE::Net::Private
Source code excerpt:
int32 SerializeNewActorOverrideLevel = 1;
static FAutoConsoleVariableRef CVarNetSerializeNewActorOverrideLevel(
TEXT("net.SerializeNewActorOverrideLevel"),
SerializeNewActorOverrideLevel,
TEXT("If true, servers will serialize a spawned, replicated actor's level so the client attempts to spawn it into that level too. If false, clients will spawn all these actors into the persistent level."));
} //namespace UE::Net::Private
namespace UE::Net