net.SimulateConnections
net.SimulateConnections
#Overview
name: net.SimulateConnections
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Starts a Simulated Net Driver
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/NetConnection.cpp:5765
Scope: file
Source code excerpt:
}
FAutoConsoleCommandWithWorldAndArgs AddimulatedConnectionsCmd(TEXT("net.SimulateConnections"), TEXT("Starts a Simulated Net Driver"), FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(AddSimulatedNetConnections) );
FAutoConsoleCommandWithWorldAndArgs RemoveSimulatedConnectionsCmd(TEXT("net.DisconnectSimulatedConnections"), TEXT("Disconnects some simulated connections (0 = all)"), FConsoleCommandWithWorldAndArgsDelegate::CreateStatic(RemoveSimulatedNetConnections));
FAutoConsoleCommandWithWorldAndArgs ForceOnePacketPerBunch(TEXT("net.ForceOnePacketPerBunch"),
TEXT("When set to true it will enable AutoFlush on all connections and force a packet to be sent for every bunch we create. This forces one packet per replicated actor and can help find rare ordering bugs"),
FConsoleCommandWithWorldAndArgsDelegate::CreateLambda([](const TArray<FString>& Args, UWorld* World)
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h:1946
Scope (from outer to inner):
file
function PURE_VIRTUAL
Source code excerpt:
};
/** A fake connection that will absorb traffic and auto ack every packet. Useful for testing scaling. Use net.SimulateConnections command to add at runtime. */
UCLASS(transient, config=Engine, MinimalAPI)
class USimulatedClientNetConnection
: public UNetConnection
{
GENERATED_UCLASS_BODY()
public: