net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded
net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded
#Overview
name: net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Controls if Actor that is a NetStartUpActor assosciated with the channel is destroyed or not when we receive a channel close with ECloseReason::LevelUnloaded.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/DataChannel.cpp:166
Scope (from outer to inner):
file
namespace UE::Net
Source code excerpt:
static bool bSkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded = true;
static FAutoConsoleVariableRef CVarSkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded(
TEXT("net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded"),
bSkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded,
TEXT("Controls if Actor that is a NetStartUpActor assosciated with the channel is destroyed or not when we receive a channel close with ECloseReason::LevelUnloaded."), ECVF_Default);
static float QueuedBunchTimeFailsafeSeconds = 2.0f;
static FAutoConsoleVariableRef CVarNetQueuedBunchTimeFailsafeSeconds(
TEXT("net.QueuedBunchTimeFailsafeSeconds"),