net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded

net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded

#Overview

name: net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/DataChannel.cpp:166

Scope (from outer to inner):

file
namespace    UE::Net

Source code excerpt:

	static bool bSkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded = true;
	static FAutoConsoleVariableRef CVarSkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded(
		TEXT("net.SkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded"),
		bSkipDestroyNetStartupActorsOnChannelCloseDueToLevelUnloaded,
		TEXT("Controls if Actor that is a NetStartUpActor assosciated with the channel is destroyed or not when we receive a channel close with ECloseReason::LevelUnloaded."), ECVF_Default);

	static float QueuedBunchTimeFailsafeSeconds = 2.0f;
	static FAutoConsoleVariableRef CVarNetQueuedBunchTimeFailsafeSeconds(
		TEXT("net.QueuedBunchTimeFailsafeSeconds"),