NeverStreamOutRenderAssets
NeverStreamOutRenderAssets
#Overview
name: NeverStreamOutRenderAssets
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1809, section: [TextureStreaming]
- INI Section:
TextureStreaming
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:138
Scope (from outer to inner):
file
function FRenderAssetStreamingManager::FRenderAssetStreamingManager
Source code excerpt:
GConfig->GetBool(TEXT("TextureStreaming"), TEXT("UseDynamicStreaming"), bUseDynamicStreaming, GEngineIni);
GConfig->GetFloat( TEXT("TextureStreaming"), TEXT("BoostPlayerTextures"), BoostPlayerTextures, GEngineIni );
GConfig->GetBool(TEXT("TextureStreaming"), TEXT("NeverStreamOutRenderAssets"), GNeverStreamOutRenderAssets, GEngineIni);
// -NeverStreamOutRenderAssets
if (FParse::Param(FCommandLine::Get(), TEXT("NeverStreamOutRenderAssets")))
{
GNeverStreamOutRenderAssets = true;
}
if (GIsEditor)
{