NEWANIM

NEWANIM

#Overview

name: NEWANIM

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5659

Scope: file

Source code excerpt:

	// ANIM: All mesh/animation management.
	//
	else if( FParse::Command(&Str,TEXT("NEWANIM")) )
	{
		return CommandIsDeprecated( *CommandTemp, Ar );
	}
	//------------------------------------------------------------------------------------
	// Transaction tracking and control
	//