NewAssetDefaultClasses
NewAssetDefaultClasses
#Overview
name: NewAssetDefaultClasses
The value of this variable can be defined or overridden in .ini config files. 15
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:243, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/Engine.Actor", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:244, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/Engine.Pawn", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:245, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/Engine.Character", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:246, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/Engine.PlayerController", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:247, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/Engine.GameModeBase", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:248, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/Engine.ActorComponent", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:249, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/Engine.SceneComponent", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:5, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
ClearArray
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:6, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/LyraGame.LyraCharacter", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:7, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/LyraGame.LyraGameMode", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:8, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/LyraGame.LyraGameplayAbility", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:9, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/GameplayAbilities.GameplayEffect", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:10, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/GameplayAbilities.GameplayCueNotify_Burst", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:11, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/GameplayAbilities.GameplayCueNotify_BurstLatent", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:12, section: [/Script/UnrealEd.UnrealEdOptions]
- INI Section:
/Script/UnrealEd.UnrealEdOptions
- Raw value:
(ClassName="/Script/GameplayAbilities.GameplayCueNotify_Looping", AssetClass="/Script/Engine.Blueprint")
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/UnrealEdOptions.h:105
Scope (from outer to inner):
file
class class UUnrealEdOptions : public UObject
Source code excerpt:
/** The array of default objects in the blueprint class dialog **/
UPROPERTY(config)
TArray<FClassPickerDefaults> NewAssetDefaultClasses;
/* Delegate to override NewAssetDefaultClasses */
DECLARE_DELEGATE_RetVal(const TArray<FClassPickerDefaults>&, FGetNewAssetDefaultClasses);
FGetNewAssetDefaultClasses& OnGetNewAssetDefaultClasses() { return GetNewAssetDefaultClassesDelegate; }
/** Get default objects in the blueprint class dialog */
const TArray<FClassPickerDefaults>& GetNewAssetDefaultClasses() const
{
return GetNewAssetDefaultClassesDelegate.IsBound() ? GetNewAssetDefaultClassesDelegate.Execute() : NewAssetDefaultClasses;
}
/* Delegate to disallow C++ creation/editing from the editor */
DECLARE_DELEGATE_RetVal(bool, FIsCPPAllowed);
FIsCPPAllowed& OnIsCPPAllowed() { return IsCPPAllowedDelegate; }
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/UnrealEdOptions.h:149
Scope (from outer to inner):
file
class class UUnrealEdOptions : public UObject
Source code excerpt:
private:
/* Delegate to override NewAssetDefaultClasses */
FGetNewAssetDefaultClasses GetNewAssetDefaultClassesDelegate;
/** Delegate to disallow C++ creation/editing from the editor */
FIsCPPAllowed IsCPPAllowedDelegate;
};