NewTextureBuilds

NewTextureBuilds

#Overview

name: NewTextureBuilds

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:503, section: [TextureBuild]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp:86

Scope (from outer to inner):

file
function     static bool IsUsingNewDerivedData
function     FTextureDerivedDataSetting

Source code excerpt:

			if (!bUseNewDerivedData)
			{
				GConfig->GetBool(TEXT("TextureBuild"), TEXT("NewTextureBuilds"), bUseNewDerivedData, GEditorIni);
			}
			UE_CLOG(bUseNewDerivedData, LogTexture, Log, TEXT("Using new texture derived data builds."));
		}
		bool bUseNewDerivedData;
	};
	static const FTextureDerivedDataSetting TextureDerivedDataSetting;