NewTextureBuilds
NewTextureBuilds
#Overview
name: NewTextureBuilds
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:503, section: [TextureBuild]
- INI Section:
TextureBuild
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp:86
Scope (from outer to inner):
file
function static bool IsUsingNewDerivedData
function FTextureDerivedDataSetting
Source code excerpt:
if (!bUseNewDerivedData)
{
GConfig->GetBool(TEXT("TextureBuild"), TEXT("NewTextureBuilds"), bUseNewDerivedData, GEditorIni);
}
UE_CLOG(bUseNewDerivedData, LogTexture, Log, TEXT("Using new texture derived data builds."));
}
bool bUseNewDerivedData;
};
static const FTextureDerivedDataSetting TextureDerivedDataSetting;