niagara.CreateShadersOnLoad

niagara.CreateShadersOnLoad

#Overview

name: niagara.CreateShadersOnLoad

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/NiagaraShader/Private/NiagaraShader.cpp:29

Scope: file

Source code excerpt:

int32 GCreateNiagaraShadersOnLoad = 0;
static FAutoConsoleVariableRef CVarCreateNiagaraShadersOnLoad(
	TEXT("niagara.CreateShadersOnLoad"),
	GCreateNiagaraShadersOnLoad,
	TEXT("Whether to create Niagara's simulation shaders on load, which can reduce hitching, but use more memory.  Otherwise they will be created as needed.")
);

int32 GNiagaraSkipVectorVMBackendOptimizations = 1;
static FAutoConsoleVariableRef CVarNiagaraSkipVectorVMBackendOptimizations(