Niagara.GPUCountManager.AllocateIncrement
Niagara.GPUCountManager.AllocateIncrement
#Overview
name: Niagara.GPUCountManager.AllocateIncrement
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If we run out of space for allocations this is how many allocate rather than a single entry. (default=64)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGPUInstanceCountManager.cpp:23
Scope: file
Source code excerpt:
int32 GNiagaraGPUCountManagerAllocateIncrement = 64;
static FAutoConsoleVariableRef CVarNiagaraGPUCountManagerAllocateIncrement(
TEXT("Niagara.GPUCountManager.AllocateIncrement"),
GNiagaraGPUCountManagerAllocateIncrement,
TEXT("If we run out of space for allocations this is how many allocate rather than a single entry. (default=64)"),
ECVF_Default
);
int32 GNiagaraMinCulledGPUInstanceCount = 2048;